After a lot of time with my fellow laptop, I decided to do a massive upgrade to my hobby system and bought a new Desktop.
As my readers know, I actually work as an IT consultant and programmer in Milan and fortunately my employer issues laptops for all the employes. Moreover as I am not travelling from home to university I was not needing a laptop anymore. Moreover, video cards on laptops are very limited in CUDA Cores, which are very important with NVIDIA Iray rendering.
These are the main reasons I decided to go for desktop along the fact that the price for a cool desktop is far lower than a same power laptop. I actually went for a custom assembled pc from PC Specialist.
The order went fine and I received my PC in 15 days at my wife's office as it is easier to reach by car than mine (and travelling with a box like that in the Metro was not an option) as it included both the tower and the monitor.
Here are the spec of the computer:
|Case||COOLERMASTER ELITE 342|
|Processor (CPU)||Intel Core i7 Quad Core Processor i7-4790 (3.6GHz) 8MB Cache|
|RAM||8GB KINGSTON DUAL-DDR3 1600MHz|
|Graphics Card||Zotac 4GB NVIDIA GEFORCE GTX 960|
|1st Hard Disk||Crucial M500 SSD (240GB)|
|2nd Hard Disk||1TB HDD 7200RPM|
|Power Supply||CORSAIR 450W VS SERIES VS-450|
|Sound Card||ONBOARD 6 CHANNEL (5.1) HIGH DEF AUDIO (AS STANDARD)|
|Monitor||BENQ GL2250HM LED 21.5" 1920 x 1080|
I actually bought the SSD originally for the laptop but thanks to this adapter and a lot of help from my wife, as my clunky hands were not able to reach the inners of the drive bays, I was able to add it to my new machine. Here is a photo of my new setup.
The first test was running Skyrim. The game set the optimal setting at Maximum with HD resolution (8x AA and 16x AF) and I did not notice a single frame drop while registering a video of me playing (using NVIDIA ShadowPlay).
After testing it I tried to run DAZ Studio which was handled without any problems and did a 1000x1000 Iray render of a portrait in only 15 minutes using both my processor and video card. A great improvement over the 2 hours I needed before (for a 500px image).
Third test was checking out Reality 4.1. I actually reached 120spp (samples per pixel) just 5 minutes; this means that for reaching a decent quality image (1000spp) in under one hour. This is a benefit of the new Reality update added with my new machine. Unfortunately, I did not notice much improvements with using video card rendering but I will look further into it.
The last test was making it run ArmA 2 which is a game I wished to play decently for quite some time and the result is actually outstanding. HD resolution with nice graphics and a good rendering distance.
That's quite a big improvement, at least for me. I can start to learn the Unreal Engine without my computer burning, use some of the game development tools I bought and, thanks to the reduced rendering times, I can focus on improving the quality of my images ohter than making them bigger.
I guess that from now on we can expect very big things from me.